Bulletstorm pc fling2/10/2024 More so when it appears to be aggressively fighting against being yet another Call of Duty style shooter as realism here essentially an afterthought as the focus is instead set purely on carnage and generally having fun blasting things into small bloody chunks. Using a largely traditional FPS mechanic while powered with the Unreal Engine 3, the game is stunning to look at while the combination of frequently crude humour, foul language and heavy splatter makes it one of the more cartoonish FPS since Duke Nukem 3D which honestly might be the closest comparison that can be drawn to any other game. As Grayson got his electric whip the game suddenly got a whole lot better, as if they had finally figured out what they actually wanted to do with the thing. However it was at this point that something strange happened. However, starting off the game I have to say it didn’t exactly grab me as it played like a chunkier first person shooter similar to the aforementioned Gears of War or Rage, and I half considered switching it off and tossing it into the archive as it wasn’t exactly giving me anything that I hadn’t seen before from this type of game. Picked up by myself as an impulse buy at my local Blockbuster (you remember those right) this game had been sitting in my gaming pile until I recently decided to actually play it. ![]() Now while attempting to kill Sarrano in a drunken rage he finds himself crash landing on the planet of Stygia whose population largely consists of psychotic tribes mutated by the planets radiation and who Grayson and his cyborg companion Ishi have to battle through in order to find a way off the planet. Here though he crafts a story reminiscent of Duke Nukem 3D as he gives us here Grayson Hunt the grizzled foul mouthed leader of the black ops team “Dead Echo” who became space pirates when they were double-crossed by their former commander Star General Sarrano. Scripted by Rick Remender who’d previously worked on Dead Space as well as various titles for Marvel titles including Uncanny Avengers, Venom and perhaps more fittingly for the design of this game especially Punisher War Journal. Greeted with praise though from the critics on its release, something clearly didn’t sit with gamers as it failed to find an audience before becoming all but forgotten, though picking it up now it’s hard to understand what exactly didn’t appeal. Released alongside Gears of War 3 it’s ironic that some gamers would proclaim it a rip off, despite both games coming from Epic Productions who here teamed up with the Polish developer People Can Fly to essentially reimagine Gears of War as a first person shooter. In the meantime, an offline workaround is available and it apparently works, but be warned: It also looks like a huge pain in the ass.Gears of War meets Duke Nukem 3D in this much overlooked first person shooter complete with a healthy side order of warped humour and splatter. I've reached out to Activision to ask why the Steam Deck is allowed offline play but PCs aren't, and if the capability will be extended to regular PCs at any point in the future, and will update if I receive a reply. There's no good reason for an always-online requirement for any game that offers a singleplayer mode as far as I'm concerned, but in the case of a years-old game that allows offline play on this platform but not that one, it's especially egregious. ![]() The bottom line is that there's just no good reason for it. Look at Payday 3: It's been pummeled by players on Steam almost entirely because of server issues that have made it difficult to play the game, even for those who want to play solo. ![]() That's weird, right? Why make an offline mode available for a portable platform but withhold it from desktop PCs? As far as I can tell there's nothing in the Steam Deck compatibility requirements that demands offline support, and while I can see where it might be handy if you are, for instance, Pro Skating on the bus without any connectivity, why limit that functionality to just the Steam Deck? Piracy is the most common justification for always-online requirements, but THPS1+2 has been out for three years now-I think it's fair to say that anyone who was going to pirate the game already has.Īnd sure, you're probably not going to be hauling your PC around like it's a handheld, but always-on requirements can be a headache even when your connection is working perfectly well.
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